﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;

namespace FiniteStateMachine
{
    internal class FsmClassInfo
    {
        internal Hashtable EventHandlers;
        internal StateInfo[] StateInfoArray;
        internal ECodingType FsmCodingType;
        internal bool HaveStates = false;
        internal Type StateEnumType;
        internal string Name;
        internal static Hashtable FsmClassInfoMap = new Hashtable();

        internal FsmClassInfo()
        {
            EventHandlers=new Hashtable();
            FsmCodingType = ECodingType.Automatic;
            StateInfoArray = null;
        }
    }
}
